A LITTLE STRATEGY. A LOT OF SATISFACTION.

hopstone✦

Adventure guide

What Adventure mode is

Adventure is the quiet side of Hopstone. There is no timer and no new stones arrive. You get a small board, a fixed set of stones and one task: leave exactly one stone.

There are 50 levels in 10 chapters of five levels each. The levels are fixed – every player gets the same boards, so “which level are you on?” means the same thing for everyone. Every level has been checked by a solver: each one can be solved, and the gold target is the smallest number of moves that works.

Hopstone Adventure level 26 with move counter, medal targets and an ice stone on the board
An Adventure level: move counter, medal targets and the board.
Hopstone Adventure level overview with chapters, medals and locked levels
The level overview: ten chapters, medals for solved levels.

The boards grow with the chapters, from 5 × 5 in the first levels to 7 × 7 in the later ones. Adventure is currently marked as beta.

Moves and medals

In Adventure a move is one complete chain: any number of hops in a row with the same stone. As soon as you pick a different stone, a new move starts. So the question is never “how many hops?” but “how few stones do I need to touch?”.

MedalMoves used
🥇 GoldThe fewest possible (par)
🥈 SilverPar + 1
🥉 BronzePar + 2

Par + 2 is also the move limit. If you need more moves than that, or you run out of possible jumps, the level is not solved. Par starts at one move in the first level and rises to five in the last ones.

There is no undo and no hint button. That is intended: the levels are short, and ⟲ Restart is always one tap away.

The ten chapters

1 · First Hops (levels 1–5)

Hopstone Adventure level 1: board with only normal stones
Level 1, the first level of chapter 1.

Only normal stones. These levels teach the one idea everything else builds on: a single stone can do most of the work if you find its route.

2 · On Target (levels 6–10)

Hopstone Adventure level 6: board with a ✦ target field
Level 6, the first level of chapter 2.

The last stone has to end on the ✦ field. Solve these backwards: which stone can reach the ✦ at all, and from which side? That stone has to make the final hop.

3 · Walls (levels 11–15)

Hopstone Adventure level 11: board with gray blockers
Level 11, the first level of chapter 3.

Gray blockers cannot be jumped and never move. They cut the board into corridors. Look at which landing fields the blockers take away – those are the routes you can rule out immediately.

4 · Builders (levels 16–20)

Hopstone Adventure level 16: board with a builder stone
Level 16, the first level of chapter 4.

Jump over a 🧱 Builder and a new stone in your color appears directly ahead of your landing field, in the direction you were jumping. Keep going straight and you can jump it right away. Builders extend a chain – but they also add a stone that has to be gone at the end.

5 · Demolition (levels 21–25)

Hopstone Adventure level 21: board with a bomb next to blockers
Level 21, the first level of chapter 5.

Jump over a 💣 Bomb and every blocker touching it is destroyed. The order matters: before the bomb goes off, the walls are in your way; afterwards, routes open that did not exist. Work out which hops must happen before the blast and which after.

6 · Thin Ice (levels 26–30)

Hopstone Adventure level 26: board with an ice stone
Level 26, the first level of chapter 6.

❄ Ice has to be jumped twice. The first jump cracks it, the second breaks it. Every ice stone therefore costs two hops, usually from two different directions – plan a route that passes it twice, or use two stones.

7 · One Way (levels 31–35)

Hopstone Adventure level 31: board with arrow stones
Level 31, the first level of chapter 7.

Arrow stones can only be jumped in the direction they point, and arrows can point in all eight directions. Each arrow tells you exactly where the jumping stone must stand and where it will land. Start your plan from the arrows; they leave the fewest choices.

8 · Color Locks (levels 36–40)

Hopstone Adventure level 36: board with color locks
Level 36, the first level of chapter 8.

🔒 Locked stones can only be jumped by a stone of the same color. Count first: for every lock, which stones have the right color, and can any of them get there? Don't spend the matching stone on something else.

9 · Mixed Bag (levels 41–45)

Hopstone Adventure level 41: board with several special stones
Level 41, the first level of chapter 9.

All mechanics together. The levels are bigger and the special stones interact – a builder creates the stone that opens a lock, a bomb clears the wall in front of an arrow.

10 · Grandmaster (levels 46–50)

Hopstone Adventure level 46: board with a 7 by 7 board with several special stones
Level 46, the first level of chapter 10.

The final chapter: few solutions and many tempting first moves that lead nowhere. Gold takes up to five moves here.

How to approach any level

Your Adventure progress and medals are saved on your device. The level overview shows how far you are and how many medals you have collected.

Adventure or Time Attack?

The jump is the same in both modes, but they train different things. Time Attack rewards speed and a feeling for the board. Adventure rewards looking ahead. Players who get stuck on long chains in Time Attack often improve after a few Adventure chapters, because planning a route becomes a habit. The strategy guide covers Time Attack in detail, and How to play has the basic rules.

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